A female knight of the Royal knights with incredible skill. Having a strong sense of justice all her life, she is now known as a Paladin. People believe she's the reincarnation of the first Paladin, Anna. Beasts destroyed her village when she was young. As the sole survivor, it is now her life's goal to wipe out the evil Beasts.
Anabel is a water-elemental tank recognized for her ability to tank many hits on her own. "Having her in team is a big step"
· Low MP pool.
· Her debuffs and Rage do not have 100% accuracy.
· Tanks have niche utility because AoE moves will still hit all allies.
· Lacks DPS potential and elemental damage.
· Her SPD is quite low as a debuffer, especially when her debuff is needed before the enemy attacks, creating the need to cast it the turn before it is needed.
There are only a few tanks, she happens to be one of them, The tank role itself is rarely necessarily needed in boss fights. As a debuffer she covers all defensive needs moderately, making her a versatile but RNG-dependent unit to use. She shines more on extremely hard battle where both physical resistance buff and power down are needed to survive.
On paper she seems to be a perfect defensive unit: she tanks, debuffs PWR and INT, and buffs physical defence and type resistance. The problem is that her debuffs are unreliable as it can fail to stick, while other unit’s VCs can cover debuffs with 100% accuracy.
Witness the spirit of a holy knight!
Physical resistance of all party members +15% (1 turn)
Guide us, divine light!
Physical resistance of all party members +25% (1 turn)
Follow the path of the righteous!
Physical resistance of all party members +35% (1 turn)
A straightforward VC that allows her to come in and provide a defensive buff to the whole party, avoiding any lethal damage from physical attacks.
Slash attack on a single enemy (S) and Power -15% (3 turns) and Inflict Rage
Water type slash attack on a single enemy (S)
Water type slash attack on a single enemy (M)
Physical resistance of all party members +35% and Max HP+ (3 turns)
The solid physical resistance buff and Max HP increase (500HP) protects units from incoming damage, especially against physical or unmitigable damage (eg. Uquaji 100-120). While Max HP sounds good on paper, it is rarely ever a necessity.
Type resistance of all party members +30% and Regen (M) (3 turns)
Elemental Wall reduces magic attacks from enemies, making it a good complement to Anabel's debuffs. Additionally, this skill has a low mana cost, resulting in a cheap but effective buff. However, her Regen does not heal enough to be significant.
Slash attack on a single enemy (L) and Power -20% (3 turns) and Inflict Rage
Slash attack on all enemies (L) and Intelligence -20% (3 turns)
Manifest Weapon Slash attack on all enemies (L)
Intelligence of all enemies -25% (3 turns)
Inflicts Rage on target
Counter: When magically attacked, restore all party members MP +50 (3 turns)
Overwrites physical counter state, if active
An AoE move that is quite useful against multiple targets, shielding your team from magic attacks at the same time.
Slash attack on a single enemy (XL) and Power -25% (3 turns) and inflict Rage
Manifest Weapon Slash attack on a single enemy (XL) and Power -25% (3 turns) and inflict Rage
Counter: When physically attacked, Restore all party members' HP +1200 (3 turns)
Overwrites magic counter state, if active
Rage taunts an enemy to target her, forcing any single target moves to be aimed at her. The PWR down also lowers physical damage very effectively.