The third member of the traveling female knights known as "The Order of Fleareth." Considered the strongest of the knights, she won fame in her home country with her silver-white lance. As the order's heavy hitter, she's made a name for herself even amongst the other knights. She came up with the name "Fleareth".
Bria is a water elemental support. Obtained as a gacha, she can become a 5* after you played First Knight and the Holy Sword through a manual class change.
· Her only good skill comes at a price and can only be used once every battle, no way to earn a Diam stack to my knowledge.
· Her damage and stats and very low for a 5*.
· Light gain is limited to gacha.
· No personal grasta, no personal weapon. Overall very bad unit but when she was released, it once was god sent for some superbosses.
Bria is useful when you need that Hold Ground against a superboss, but her usefulness stops there. Unless you’re going for Guildna meme team and want to sacrifice her to the great Beast King.
· Make your team tank a fatal blow once.
· Accomplish a superboss fight.
· Gives the player immense joy when pulling her.
Don’t get me started on how Bria can be helpful in the future, she has only one thing to do and it will always be the same in all situations. Either way, there is a superboss that likes to explode at the end so Bria can be cool there. Otherwise, best to leave our favorite knight benched. Very neat to brag about her 5*, gain extra stylish points in her 5* portrait.
Areth's diamondx1 chant x5 prayer x30 murmur x90
Areth's Diamond Proof
PWR +5 (15) END +5 (15 True)
Piercing resistance of all party members +50% (2 turns)
Piercing resistance of all party members +20% (1 turn)
I shall finish you with this strike.
Piercing resistance of all party members +35% (1 turn)
Until the day our sins are atoned!
Piercing resistance of all party members +50% (1 turn)
Guards against pierce attacks.
Piercing attack on a single enemy (S)
Piercing attack on all enemies (S)
Piercing attack on a single enemy (S) and piercing resistance -20% (3 turns)
Piercing attack on a single enemy (M) and inflict Stun
Water type piercing attack on a single enemy x2 (L)
Piercing attack on all enemies (M) and Physical Resistance -15% If any Fleareth members other than user are in the front line, Physical Resistance -30% instead.
Light of Vesta
Preemptive physical Resistance +40% to all party members (3 turns) and Regen (L/17.5% max HP) (3 times) If user has Diam stack, give Hold Ground to all party members and consume Diam.
Her only good support skill is to give Hold Ground to all party members once. Outside of her 150 MP skill, nothing interesting.
Piercing attack on all enemies (L) and Physical Resistance -25% If any Fleareth members other than user are in the front line, Physical Resistance -50% instead.
Doesn’t seem strong and don’t bother taking another knight with you for that -50% piercing resistance down.
At the beginning of battle, user starts with 1 Diam (x1)
Catch the Rabble Rousers!
Clear Main Story Chapter 13 Reach level 5 5★ or more
Clear Main Story Chapter 13 Reach level 30 5★ or more
The Stone Tossed
Clear Main Story Chapter 55 Reach level 50 5★ or more