Review doc credits to: @Exas, @Naeliarc, @Chivience from the unofficial Another Eden Discord (Please let one of them know on Discord if you find any mistakes/errors)
A new professor at IDA Academy. She teaches "Battle Theory," a subject that she is well versed in. She used to hate fighting, but has recently shown a real flair for battle strategy. This change of heart is worrying some of her students...
Review
Cerrine is a unique earth-elemental attacker with a combination of earth, pierce, and blunt moves. Albeit using fist as a weapon, her normal attack has pierce attribute instead of blunt. She is obtainable for free as a Chance Encounter.
Drawbacks
· Mediocre HP with low Pdef and Mdef.
· Low MP pool.
· Lacks multi-hit single-target but makes it up with atk and spd self-stacking buff.
· Outside of her VC, she does not provide any kind of buffs/debuffs to benefit the whole team.
· Currently there's no reliable way for her to improve light, resulting in her being stuck at 4 light.
Useful for
She's extremely useful against enemies weak to Earth because she has both AoE and single-target skills.
· Clearing up easy-to-kill mobs with her x2 XL AoE
· Setting up a team to attack before AF with her own VC
Futureproof
She lacks multi-hit single-target skills which future units will have but she's still a strong unit to use due to how relatively easy it is to fight and recruit her. Her VC also stays relevant.
Rarity Class
2★
Smasher
3★
Pugilist
4★
Maestro
5★
Empress
Valor Chants
Here's a little something from me!
Power of all party members +10% and Speed +10% (1 turn)
Give it your all, no holding back!
Power of all party members +20% and Speed +20% (1 turn)
Submit to my whip!
Power of all party members +30% and Speed +30% (1 turn)
Cerrine's VC is incredibly good for AF, not only increasing your damage output directly with the PWR buff, but also decreasing skill cooldown of your units.
Skill
Description
Size
MP
Encouraging Whip
Earth Type piercing attack on a single enemy (S) and user Power +10% and Speed +10% (1 turn: max stack x3)
S
13
Rock Whip
Earth type piercing attack on a single enemy (S)
S
12
Shock Whip
Piercing attack on a single enemy (S) and Inflict Stun
S
12
Great skill for horror fights not only because of its low MP cost, but also because when Stunned, horrors cannot attack your team.
Crashing Whip
Earth type piercing attack on a single enemy x2 (M)
M
24
Binding Whip
Piercing attack on a single enemy (L) and Inflict Pain
L
34
Motivating Lash
Earth Type piercing attack on a single enemy (L) and user Power +20% and Speed +20% (1 turn: max stack x3)
L
35
Ground Raiser
Earth type blunt attack on all enemies x2 (XL)
XL
49
Manifest Weapon Earth type blunt attack on all enemies x2 (XL)
Earth type attacks damage up +50% on self (3 turns)
Buff applies before attack
+100% Damage if target is inflicted with Pain. (Multiplier x2)
XL
41
This move is the one used during an AF once Cerrine gets her PWR and SPD stacks up, since it is a multi-hit elemental move that helps to extend the AF gauge.
It is also her only blunt skill, as her other skills have pierce attribute. This makes her slightly more versatile in case the enemy resists pierce or is weak to blunt.
Invigorating Flog
Earth Type piercing attack on a single enemy (XL) and user Power +30% and Speed +30% (1 turn: max stack x3)
XL
47
Manifest Weapon Earth Type piercing attack on a single enemy (XL) and Power of user +30% and Speed +30% (2 turns: max stack x3 +60%)
Chance to happen twice (~50%)
XL
39
Cerrine's strongest single-target skill with self-stacking buffs. While it takes a while to ramp up, these will allow her to hit very hard on bosses.
Manifest Weapon
Level
Atk
Magic Atk
Serpent Tail
60
186
31
Strategy
Difficulty: Easy My Team: Wind Team + Veina
Note:
I have not got grasta when I recorded my fight below.
This is just to show that you can win without grasta
If you have them, it will surely make it easier
Strategy:
- Survive 2nd turn with Veina's Windy Wall
- Setup Wind Team AF with Wind Zone
Turn 1: Veina casts Windy Wall
DPS uses skills to increase damage output and AF bar
Optional: Swap Wind Zone caster in
Turn 2: Swap Wind Zone caster in if you have not
DPS uses skills to increase damage output and AF bar
Turn 3: Swap Wind Zone caster in if you have not
Use AF bar to finish