A young beast who provides memorial services for the families of the recently departed. It seems he is able to understand the will of the bird known as Bran. They travel throughout the lands as partners. Though he takes battle seriously, unlike other beastfolk he absolutely refuses to use his monster form for some reason.
Dunarith is well known for his heals and his crit buffs making him a wind-elemental healer/support/mage. He provides support skills that can either make your team attack harder and faster, or survive heavy magic damage.
· Although the type-resist shield is good, his counter heal will only active if he himself is hit with magic damage.
· No physical defensive support of any kind.
· Although he comes with attacks, his damage is relatively low.
Dunarith shines in any elemental team comp because of his healing and crit buff. He also has many useful supportive skills that draws out the potential of wind DPS, while keeping them alive. Because of his skill set, Dunarith is versatile in all types of fights.
· Boosting your party members crit rate, thus making DPS do guaranteed crits. Also boosts wind attack for mono-wind teams.
· Type-resist shield with counter heal, as well as a status cleanse on his VC.
· Huge speed boost to set up before AF.
Dunarith has so many good support skills that you can fit him into a huge variety of teams. His mix of defensive and offensive support makes him a popular option for bosses.
Bless us, "winged being"...!
Intelligence of all enemies -10% (1 turn) and Restore all statuses of all party members
I shall protect you from their sickles.
Intelligence of all enemies -15% (1 turn) and Restore all statuses of all party members
Time to earn our karma!
Intelligence of all enemies -20% (1 turn) and Restore all statuses of all party members
Restore all party members' HP (S) and Critical Rate +50% (1 move)
Power of all enemies -15% (3 turns) and Restore all statuses
Wind type magic attack on all enemies (S) and Speed +50% on all party members (1 turn)
Wind type attack of all party members +30% and Regen all party members (M) (3 turns)
Type resistance on all party members +30% and Restores HP (M) on all allies after getting hit by magic attack (5 turns)
Restore all party members' HP (M) and Critical Rate +70% (1 move)
Wind type slash attack on a single enemy x3 (L)
Restore all party members' HP (L) and Critical Rate +100% (1 move)