Review doc credits to: @Exas, @Naeliarc, @Chivience from the unofficial Another Eden Discord (Please let one of them know on Discord if you find any mistakes/errors)
A woman who was taken in by an unnamed guild as a child and taught a secret martial art. Tired of that life, she ran away to Miglance, working as an Information Broker. She was given a special assignment to travel the world. It seems she gave up on her travels and came back with a certain goal in mind...
Review
A wind-elemental attacker who is well known for her single-target multi-hit attacks.
Drawbacks
· No AoE attacks
· Like most fist-users, has a somewhat low MP pool.
· Poison is based off of INT meaning that although she applies poison, it will not do that much extra damage.
Useful for
Bosses and horrors. She specializes in hard-hitting and AF-bar extension; with a lack of AoE, she falls off in any kind of multi-enemy fights but shines in single-target nuking.
· Building up and extending the AF bar
· Slowing down faster enemies with her VC
Futureproof
Although Felmina does not apply many debuffs that benefit the whole team, her multi-hit elemental attack will come in handy against many bosses or horrors weak to wind. Her speed debuff VC could also be spammed in any fights where a consistent speed debuff is necessary.
Rarity Class
2★
Smasher
3★
Martial arts
4★
Assassin's fist
5★
Galeforce
Valor Chants
Leave the disruption to me!
Speed of all enemies -10% and blunt resistance -15% (1 turn)
Go for their weak points!
Speed of all enemies -15% and blunt resistance -20% (1 turn)
Even the purest dreams can come true.
Speed of all enemies -20% and blunt resistance -25% (1 turn)
Although a somewhat specialist VC with a blunt debuff, the speed debuff could be useful for some boss fights that you need to keep slowed down consistently. The blunt resistance down would also be useful if you are running a team of hammer and fist users, especially if the team is meant to be a non-elemental team.
Skill
Description
Size
MP
Poison Dagger
Slash attack on a single enemy (S) and inflicts Poison and Power of user +10% (2 turn)
S
18
Shadow Kick
Blunt attack on a single enemy x2 (S)
S
12
Skyward Shock
Wind type blunt attack on a single enemy (M) and inflict Stun
M
24
A low-MP attack that could be used against horrors or single enemies that can be stunned.
Accelerator
Physical resistance of user +15% and user Speed +30% (3 turns)
18
A nice self-buff for a speed boost right before an AF. Although Felmina isn’t particularly tanky in END, the physical resistance is a nice addition in some cases.
Dual Moon
Blunt attack on a single enemy x2 (L) and blunt resistance -25% (3 turns)
L
32
Venom Blade
Slash attack on a single enemy (L) and inflicts Poison and Power of user +15% (2 turn)
L
40
Tri-cataclysm
Wind type blunt attack on a single enemy x3 (XL), increased damage if target is inflicted with Poison or Pain.
XL
41
Manifest Weapon Wind type blunt attack on a single enemy x3 (XL),
Physical resistance of target -25% (3 turns: max stack x3 -50%)
Critical damage +50% (1 turn)
+100% damage if target is afflicted with Pain (Multiplier x2)
+100% damage if target is afflicted with Poison (Multiplier x2)
XL
34
Felmina’s best attack. As an elemental attack with 3 hits, it is extremely useful for filling up and maintaining AF bar against both neutral and weak enemies. As it is a single-target skill, it has huge nuke power which is further emphasized when combined with Pain or Poison.
Licorice Blossom
Slash attack on a single enemy (XL) and inflicts Poison and Power of user +20% (2 turn)
XL
50
Manifest Weapon Wind type slash attack on a single enemy (XL) and inflicts Poison and Pain (3 turns, Ignore target resistance) and Power of user +30% (3 turns)
XL
42
The power boost of this skill can be useful for setting up right before an AF - especially since it lasts for 2 turns, and the Poison further enhances her damage with Tri-Cataclysm.
Manifest Weapon
Level
Atk
Magic Atk
Poison Lily
60
186
31
Strategy
Difficulty: Hard My Team: Wind Team + Anabel, Azami
Note:
I have not got Fire Zone, Mana and grasta when I recorded my fight below.
This is just to show that you can win without them
If you have them, it will surely make it easier
Strategy:
- Survive the 2nd and 3rd turn (Luck involved)
- Setup Wind Team AF with Wind Zone
Turn 1: Anabel casts a physical damage reduction to party
Azami comes out to debuff their physical damage
DPS uses skills to increase damage output and AF bar
Turn 2: Anabel swaps with Wind Zone caster
DPS uses skills to increase damage output and AF bar
One party member might die
Turn 3: DPS uses skills to increase damage output and AF bar
Bring Felmina in