The best lancer in IDEA of the IDA Academy's student council. She has a tendency to take action based on instinct rather than deep thought. It is rumored that when it comes to close combat, even the school council leader Isuka has trouble keeping up with her. She is the child of one of the three parts of the Lunabright family of Elzion and stands to inherit the head position. However, she does not seem very happy about this...
Hismena is a water-elemental physical attacker. Her VC allows her to attack all enemies and apply a physical resistance debuff after. A supremely hard-hitting water unit, that can greatly boost your water offense.
· Using her Rosa Azul will lock the skill selection, meaning that you won’t be able to choose another skill or even switch to reserve. It also requires 3 turns to max out her self power buff.
Her usability begins and ends with being a unit that does a lot of damage. She excels in full-water teams against bosses weak to water, and will often hit more damage than a majority of your other water units by the end of an AF nuke.
· Clearing mobs with no mana cost and increase damage of subsequent physical attacks with her VC.
· Doing more damage with power and speed stack from her Rosa Azul.
· Small 15% power debuff on one of her skills.
· Great at building AF with her 4(actually 5)-hit skill.
Looking at her simply, Hismena is a huge water damage powerhouse. Outside of bosses, she provides a solid way to farm mobs with 0 MP cost through her VC.
Do you want to taste my skill?
Water type pierce attack on all enemies (S) + Physical Resistance -10%(1 turn)
Let me show you... My true power!
Water type pierce attack on all enemies (M) + Physical Resistance -15% (1 turn)
To the future guided by this lance!
Water type pierce attack on all enemies (L) + Physical Resistance -20% (1 turn)
Water type piercing attack on a single enemy (S)
Water type piercing attack on a single enemy (S) and Critical rate of user +30% (3 turns)
Water type piercing attack on all enemies (S) and Physical resistance of all party members +15% (3 turns)
Water type piercing attack on a single enemy x2 (M) and -15% Power (3 turns)
Water type piercing attack on a single enemy x4 (M) and Damage on user 30%
Water type piercing attack on a single enemy (L) and Critical rate of user +50% (3 moves)
Water type piercing attack on all enemies x2 (XL) and Power of user +30% and Speed +30% (1 turn: max stack x3) Skill will be used automaticaly for 3 turns (does not consume mp).
Water type piercing attack on a single enemy (XL) and Critical rate of user +70% (3 turns)