A 2nd year high school student transferred this spring to a city school. He awakened the ability to use his "Persona" after an incident. During the day, he lives in a rundown cafe owned by a family friend, but once school is over, he menaces the world as a secretive thief operating behind the scenes.
Joker is a free null/fire-elemental attacker who is characterised by his personal weapon (Tocachev) and his unique passive that allows him to attack twice when dealing weak damage.
· Without Bullets, his damage will fall off compared to other elemental attackers since they have a higher ATK stat and an elemental modifier. Hence, his VC needs to be utilized for longer battles.
· Difficult to trigger his passive since you cannot rely on elemental weakness for most of his attacks. However, he has a wide variety of moves (pierce/magic/slash/fire), which does mitigate this difficulty.
Joker is best against enemies weak to his move types, surpassing other damage dealers by far. He is used as a free mob clearer thanks to his strong VC, and is fantastic at dealing damage due to the guaranteed critical.
· Increasing damage output of magic or elemental skills
· Clearing mobs for free
· Building and sustaining AF
Due to the higher prevalence of elemental teams in the future, it is likely that Joker could fall off as one of the main damage dealers. However, non-type teams are still viable, and he will be one of its key players. Apart from that, the free mob clearing VC will always be used in the future to grind EXP for other units or simply to get through story.
I am thou, thou art I...
Piercing attack on all enemies (L) and Load 5 Bullets
An incredible VC that allows Joker to clear enemies without requiring MP. It will also trigger twice if he deals weak damage, likely killing the mobs weak to pierce with 4x damage and doubling his damage against other mobs that are neutral to it. The maximum number of Bullets he can hold is 8.
Piercing attack on a single enemy x2 (S) Consumes 1 Bullet, guaranteed critical
Fire type slash attack on all enemies (S) and increased damage when at max HP
The deceptive multiplier speaks nothing of this skill’s ability to shine. If both conditions of full HP and One More are met, he will deal great damage to enemies. However, it is hard to maintain these two conditions, so to make him more consistent, his other skills are preferred.
Piercing attack on all enemies x2 (S) and inflict Sleep
Magic attack on a single enemy (M) and Type resistance -25% (3 turns)
Power of user +30% and Intelligence +30% (3 turns)
Piercing attack on a single enemy x2 (L) Consumes 1 Bullet, guaranteed critical
The long animation and single-hit leads to a poor showing of this skill during AF, nonetheless it allows Joker to both clear mobs easily and deal great single target damage either when paired with Eigaon or when he runs out of Bullets.
Magic attack on all enemies (XL) and inflict Stun Increased damage when fewer enemies
Piercing attack on a single enemy x3 (XL) Consumes 1 Bullet, guaranteed critical
This is Joker’s spammable skill in AF, sustaining and building it well while also dealing good damage to the enemy. To ensure he continuously deals critical damage, ensure he goes into the AF with 6-8 Bullets. What makes this skill exceptionally good is his passive that allows him to hit twice when dealing weak damage, resulting in a massive increase in damage output.