A mysterious being that appears in the form of a cat that the hero and friends encountered in a Palace in the Metaverse. He can communicate with humans and can assume many forms, but his existence is still shrouded in mystery. He has a bit of a rude way of speaking, but he really is a devoted supporter of the Phantom Thieves. He often says "Don't call me a cat!"
Morgana is a free wind-elemental attacker/supporter who is characterised by his personal weapon (Bandit Sword), his unique passive that allows him to attack twice when dealing weak damage, and his strong wind damage buff.
· Morgana has no way of inflicting Poison to increase the damage output of Mahagarudain. However, many wind-type units will have a way to guarantee a Poison infliction in the future, so this is less of a problem since you will use Morgana with other wind units anyway.
· His skills are all single-hits unless up against a boss weak to wind or blunt damage, which impairs his ability to build and sustain AF.
Morgana is best against enemies weak to his move types, surpassing other damage dealers by far. He is an amazing support for wind teams, and with units that can inflict Poison, will be a formidable damage dealer himself.
· Increasing damage output of wind-type skills greatly
· Fixed heals in face of INT debuffs
Morgana will continue to remain a great wind support, but as other supports who provide the same buffs and also a critical buff to the team are released, he could lose a place on your wind team. Regardless, as a free character he is still a solid unit to use if you do not acquire stronger supports or damage dealers.
Come forth, my other self!
Earth type resistance of all party members +40% (1 turn)
A good VC that can mitigate earth type damage greatly.
Wind type magic attack on all enemies (S) and increase damage when targets have Poison
Restore all party members 500 HP
Power of all enemies -15% and Intelligence -15% and Speed -15% (3 turns)
Restore all party members 1000 HP
Wind High Booster
Wind type attacks of all party members +50% (1 turn)
This skill makes Morgana a great draw towards wind teams, and is best used before an AF to dramatically boost the damage output of himself and other wind units.
Wind type magic attack on all enemies (L) and increase damage when targets have Poison
Wind type blunt attack on a single enemy (XL) and Guaranteed critical and inflict Stun
As mentioned above, this is probably the move you will use in AF for Morgana unless the enemy has Poison. The critical hit allows him to do good damage to bosses.
Wind type magic attack on all enemies (XL) and increase damage when targets have Poison
A good mob clearing skill, albeit expensive. If you have Poison applied on the enemy, this is better to spam in an AF than Miracle Punch; Otherwise, it will do less damage.If Morgana gets a critical hit with Bandit Sword, it also does more damage than Miracle Punch, but the lack of consistency makes it less worth the gamble.