Review doc credits to: @Exas, @Naeliarc, @Chivience from the unofficial Another Eden Discord (Please let one of them know on Discord if you find any mistakes/errors)
A cheerful Beast Lady who's always eager to please. She's intrigued by the idea of Beasts and humans working as one. Ever the optimist, she's happy as long as everyone's having fun. She keeps smiling, whatever happens. When she enters Beast mode she turns into a giant bunny. Maybe that's why she's shunned by her peers.
Review
Myrus is an earth-elemental support/attacker. She specializes in covering the team’s physical defences with her buff support.
Drawbacks
· Tries to specialize in both support and offense, meaning she loses out in both areas. She doesn’t hit hard enough to be an offensive mage; as a healer, an M heal can feel lacking.
· She has a similar speed to regular attack mages, and is somewhat slow for a support unit.
Useful for
Myrus is usable in a variety of teams, due to her simplistic skills of generally setting up physical defence buffs and healing. This makes her a solid support unit that can be used in many areas of the game.
· Covering a team’s physical resistance while also healing
· Covering a huge amount of water resistance for specific bosses/content
· Attacking with earth-elemental damage while she supports
Futureproof
Many support units are versatile and Myrus is no exception. Although her heal is not as powerful due to its size, it is usually more than enough for most teams. On top of this, her ability to attack while supporting a team’s physical defence makes her a useful hybrid unit in many fights.
Rarity Class
2★
Caster
3★
Earth mage
4★
Warlock
5★
Lapin
Valor Chants
Okay fine. Just leave it to me!
Intelligence of all party members +10% and physical resistance +10% (1 turn)
Here I go! Attaaack!
Intelligence of all party members +20% and physical resistance +20% (1 turn)
Time to unleash my beast strength!
Intelligence of all party members +30% and physical resistance +30% (1 turn)
Myrus coming in with this VC means she applies a physical resist buff to her team, but also somewhat buffs her own heal if she decides to use it on the next turn, due to the INT buff.
Skill
Description
Size
MP
Rock Tower
Earth type magic attack on a single enemy (S) and physical resistance of all party members +15% (3 turns)
S
20
Rock Breaker
Earth type magic attack on a single enemy (S) and Earth type resistance -15% (3 turns)
S
20
Earth Wall
Physical resistance of all party members +15% and Water type resistance +50% (3 turns)
28
A great skill for very specific areas where a lot of incoming attacks are water-based.
Rock Spread
Earth type magic attack on all enemies (S)
S
17
Power Heal
Restore all party members' HP (M)
M
20
A regular heal to the whole party. Although it is only an M heal, it still reaches numbers of around 1300 HP with no INT buff on. The benefit to this heal is that it has a measly 20 MP cost and can be used for a long time before she runs out of MP.
Earthly Fortress
Earth type magic attack on a single enemy (M) and physical resistance of all party members +20% (3 turns)
M
30
Beastly Impact
Earth type magic attack on a single enemy (XL) and Physical resistance -20% (3-turns)
XL
50
Manifest Weapon Earth type magic attack on all enemies (XL)
Physical resistance of target -25% (3 turns)
Power of target -20% (3 turns)
Regen all party members (M) (3 times)
XL
42
Her main attacking skill - used to debuff the enemy’s physical resistance for the rest of her team.
Terra Fortress
Earth type magic attack on a single enemy (L) and physical resistance of all party members +25% (3 turns)
L
42
Manifest Weapon Earth type magic attack on a single enemy (L) and physical resistance of all party members +25% (3 turns)
Intelligence of all party members +30% (3 turns)
Restore HP of all party members (L)
L
35
One of her most widely-useful support skills. Although it is applying a physical buff to the party, it also allows her to attack the enemy at the same time, allowing for continued damage while supporting.
Manifest Weapon
Level
Atk
Magic Atk
Magic Rabbit's Staff
60
23
190
Strategy
Difficulty: Easy My Team: Wind Team + Veina AS
Note:
I have not got grasta when I recorded my fight below.
This is just to show that you can win without grasta
If you have them, it will surely make this easier
Strategy:
- Survive 2nd turn with Veina's Windy Wall
- Setup Wind Team AF with Wind Zone
Turn 1: Myrus swaps with Veina AS
DPS uses skills to increase damage output and AF bar
Turn 2: Veina casts Windy Wall
DPS uses skills to increase damage output and AF bar