A quiet and composed Dark Elf fortune teller. She has become adept at using astral cards in her readings. Her talents for prophesizing are so great that it seems she is merely reminiscing about the past. Generally a calm elf, but can get very heated when it comes to fortune telling, which she relies on a little too much.
Radica is a fire-type support unit known for her skills with additional random effects.
· If you do not equip her set-up skills, the card she draws next is random, and against difficult bosses, a random effect is extremely hard to plan around.
· Hence, Radica requires a lot of planning and setup to optimize buffs and debuffs. This makes her both hard to use against bosses who do not have a fixed move rotation, and a slow unit since she requires set-up.
· Units will only have three slots, so you must plan ahead to decide which colour card will be best suited for the content you are tackling, and then bring the corresponding set-up skill(s).
· Her defensive debuffs only last 2 turns, and must be constantly reapplied. This is made hard since you need to use set-up skills in between reapplications to ensure you draw the card you need.
Radica is a very flexible unit due to her varied effects, and her use can be moulded to whichever boss you plan to fight. She is also a great fit into any fire-type team. Additionally, the fact that her regen moves last for 2 turns allow her to rotate between set-up moves and debuff/buffs while constantly providing heals over time.
· Reducing physical and/or magical damage done to allies
· Increasing all allies physical and/or magical damage potential (especially for fire-types)
· Providing constant heals to your team (numbers are decent with the INT buff)
Radica will continue to be a great fire-type support, and since bosses tend to have a preference for either magic or physical-based attacks, her debuffs will still be effective. However, other attacking units may also provide similar support skills along with their attacks; For most content it is better to use them with a committed healer rather than relying on Radica to carry all the debuffs and healing by herself.
The cards have foretold all!
Intelligence of all party members +10% and Type resistance +10% (1 turn)
Cards show me the way!
Intelligence of all party members +20% and Type resistance +20% (1 turn)
We'll take fate into our hands!
Intelligence of all party members +30% and Type resistance +30% (1 turn)
An amazing VC to improve both magic-based attacks and her healing. It can also reduce all incoming elemental damage (including magic-based attacks) to increase survivability.
Intelligence of all party members +15% and Regen (S) (2 turns) The next card drawn will definitely be [ Blue ].
The INT buff and regen on this is so small that it is used as a set-up skill for her two main buff/debuff moves.
Restore all party members HP (S) Additional effects apply according to the type of card drawn [ Red ]: Power of all party members +15% (1 turn) [ Green ]: Regen all party members (S) (2 turns) [ Blue ]: Intelligence of all party members +15% (1 turn)
Magic attack on a single enemy (S) and Inflict Sleep
Fire type attacks of all party members +20% (3 turns) Additional effects apply according to the type of card drawn [ Red ]: Physical Resistance of all enemies -20% (3 turns) [ Green ]: Restore all party members' HP (M) [ Blue ]: Type resistance of all enemies -20% (3 turns)
This skill is Radica’s offensive support skill, as a counterpart to Flamme De La Mort. The fire-type buff will stack very effectively with the fire resistance debuff provided with Apollo Lune, further boosting the damage of your fire units.
If you are using a physical team, drawing the Red card to cast the physical resistance debuff is better than drawing the Blue card, even if they use elemental physical moves. Using her heal from the Green card is not as recommended as Radica will have regen up for most turns.
Flamme De La Mort
Fire type magic attack on all enemies (L) Additional effects apply according to the type of card drawn [ Red ]: Power of all enemies -20% (2 turns) [ Green ]: Inflict Poison on all enemies [ Blue ]: Intelligence of all enemies -20% (2 turns)
Radica’s only fire-elemental skill, and the effects of it act as a defensive support.
The additional effects you want Flamme De La Mort to have depends greatly on the attacking preferences of the boss - INT down for magic-attacks (Blue) and PWR down for physical attacks (Red) - to increase team survivability. The Poison inflicted is less recommended than the defensive support she can instead provide (Green).
Intelligence of all party members +20% and Regen (M) (2 turns) The next card drawn will definitely be [ Red ].
Once more, the INT buff provided can help to increase this weaker regen skill, but Fantastique Coleur is used more as a move to set-up additional effects of other moves.
Slash attack on all enemies (XL) + Speed -20% and Fire Resistance -20% (3 turns)
This skill scales off Radica’s INT and will hence do decent damage. Additionally, the fire type resistance down she provides will be very useful in a fire-type team to boost their damage.
Intelligence to all party members +25% and Restore all party members HP (L) The next card drawn will definitely be [ Green ].
This allows Radica to function as a pseudo-healer, and the INT buff may be useful for mages, or her own regen (which usually has low numbers). The Green card may be used in sync with Chariot Etincelle to further increase her healing.