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Although Digby drilling technology has often been regarded as the quickest to dig a grave, ambitious scientists were still tempted to experiment with rocket-propelled drills.
The result of these experiments has now turned into researching where the high speed drills have gone.
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Description
This remarkable base was designed by a group of clever yet morally-dubious hunters who pooled their knowledge and resources to create a base that could properly pillage the city of Zokor.
Some of them preferred a slow and quiet approach whereas others just wanted to smash and grab. After a lengthy debate, they finally decided: "Why not both?" And thus, the first truly switchable base was created. Upon entering Zokor, hunters will be able to switch this base to one of the following modes: Stealth Mode: Provides a 50% chance to not lose Stealth. Heist Mode: Doubles Stealth lost but also doubles Fealty, Tech, and Scholar district loot gained. This base does not affect loot drops in the Minotaur's Lair. Mousehunt Wiki page
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These plans show how to carefully combine thorned vines and the husk of a Venus Mouse Trap to create a deadlier trap hungry for mice.
Hunters require the experience that comes with 3,200,000 points to know how to grow this trap.
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Adorned with razor-sharp thorns grown in the Jungle of Dread, this Venus Mouse Trap uses its vines to trap any mice unfortunate enough to wander near.
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The husk of a Thorned Venus Mouse Trap. Although motionless its roots still appear alive.
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Description
These vines grow within the Jungle of Dread and are used by members of the Nerg tribe to build defensive structures. The roots seem to still be alive, eager to bond with another plant...
Mousehunt Wiki page
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This upright stone formation stands inconspicuously awaiting a weary wanderer. While an unaware mouse sits at the base to rest and nibble on the cheese, the two jewels overhead silently activate. The first peers into the mind of the mouse to determine its innermost wants and desires while the second projects those desires onto the keyway beneath. Upon seeing the irresistible illusion, the mouse is compelled to step through the keyway into oblivion, never to return.
No one actually knows where the mice go but it is said that after stepping through, they are completely forgotten from history, as though they had never existed at all. Mousehunt Wiki page
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