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The three rival mouse tribes of Elub, Nerg and Derr very seldom come together, but when they finally get around to negotiations after their latest skirmish, they meet on this elaborately carved tribal mask. Only the eldest of the mice from all three tribes are allowed to work on constructing the meeting place, which is hallowed by the tribes-mice due to its origins in the Jungle of Dread. How frustrating for these master crafts-rodents that the trapsmiths co-opt their art for traps!
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A solid bar of platinum. This looks expensive!
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A miniature ocean habitat encompassed in tempered molten glass. This base harnesses the force created by its environment's tidal waves for additional power.
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These plans show how to carefully combine thorned vines and the husk of a Venus Mouse Trap to create a deadlier trap hungry for mice.
Hunters require the experience that comes with 3,200,000 points to know how to grow this trap.
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The second revision of the Runeshark, codename: The Great Rune Shark, is improved in every way over the original design. Enhanced lasers, stronger fins, sharper teeth and increased size to take on the toughest of prey. The biggest advantage: Strength in numbers! A whole school of sharks ready to be unleashed!
This skin can be applied to the School of Sharks Trap. Mousehunt Wiki page
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Built by the smoothest and suavest dance scientists in Digby. This dance bot was created by modifying existing droids with extra suave servos and fully funk-tioning mechanical rhythm rotator cuffs, giving this droid the ability to get down! Mice trigger the dance challenge proximity sensor that starts the music and initiates a dance battle with the droid. Mice usually dance until they inevitably faint from exhaustion.
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The ancient script scrawled upon these blueprints depicts a Shadow trap of soul-shattering proportions. It calls for two Temporal Shadow Plates and a staggering 16 Umbral Capacitors to power it. A whopping 225 Plates of Fealty for structural integrity and an Infused Plate must be used to hold this much power together.
Hunters require the knowledge learned by earning 300 million points to equip this trap once built. Mousehunt Wiki page
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With all of the gizmos, gadgets and mechanical gewgaws placed on the field by the Technic Team, one more coal engine isn't going to arouse much notice. In fact, this trap fits in so seamlessly with the Technic defensive line that Technic Pawns try to check it for repairs on a regular basis. When they do, the claw picks them up, and either flings them away, or drops them in the engine for three free hours of running time. Efficiency at its best!
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If you believe the simplest answer is the best, then white glue and some cheese is the way to go!
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