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Just as cute and colorful as the original, the Toy Sylvan Mouse is a testament to the Puppet Master’s design skills. It is fitted with a clockwork mechanism and metal skeleton, so it moves like the real thing. Although the Toy Sylvan is almost as fast as its namesake, the Puppet Master often uses it with other puppets to create a diversion due to its bright, shiny coat.
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In the heart of a deep valley, hidden from the rest of mousedom, the King stumbled on the home of the White Mages, mystical penitents who spend their time cultivating their psychic gifts. Silent, long-suffering and devoted to good works, they draw their attacks directly from the powers of light. When faced with a trap, White Mages will use their gavel of judgement to send the entire mechanism into another dimension.
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Don't be fooled by the wind-up mouse's adorable exterior because inside. . . well, actually, this mouse is mostly made up of adorable exterior. The Puppet Master designed him with three fixed wheels, so he is adept at charging into a trap quickly, and escaping before the catch goes off. Walls pose a problem though, as the wind-up mouse is not very good at making turns.
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With all the capriciousness of the wind at their command, Zephyr mice can appear and disappear in an instant, becoming a gentle breeze or a fierce gale. Using spirits of the air, they can send out a gust so accurate and strong that it can whisk the cheese right out of a trap before the arm even has a chance to snap. The Zephyr’s fans may look delicate, but they use them to channel the energy of the winds. One wave, placed correctly, could knock a hunter off their feet.
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